There are some enjoyable, even magical moments, in Sea of Solitude but they’re mixed in with some mediocrity that make it just a decent experience rather than sublime one. It felt like it ran out of things to offer me long before it ended. While not a long game, by the end of Sea of Solitude I just wanted things to be done. The story was compelling enough that I wanted to see it through to the end, but the repetitive tasks within it lost their charm in the first half. It’s beautiful to look at, but it ends up being a lovely splash in a shallow pond. Sea of Solitude’s potential is never fully realized. Towards the end of the four- to six-hour story, there’s a slight variation on how you clear corruptions where you have to work with NPCs to reach some swarms that are otherwise inaccessible, but this quickly becomes a boring back-and-forth. That’s fun for a time, but unfortunately it never really changes in interesting ways as you play, eventually getting overly repetitive. The school chapter also establishes that gameplay loop of meeting a monster, getting to know their problems, and then getting rid of corruptions until they’re human again very early on. There’s no real point to it, no story reason for doing so, and it seems unnecessarily rude to the seagulls. You just have to find seagulls and shoo them away. The other collectible you can track down is, by comparison, a snooze. Plus exploring and enjoying the lovely environments was one of the best parts of Sea of Solitude. While these are optional to the main campaign, going out of my way to get them was a great way to add an extra challenge. They serve as both a fun thing to hunt for and an interesting and eerie reminder that others have been here before. Scattered throughout the world are different collectibles to find, the best of which are the messages in bottles. The voice acting didn’t help in this regard because the larger than life cadence of the monsters often made things feel like an overacted stage play rather than a series of real conversations. SEA OF SOLITUDE Full Gameplay Walkthrough / No Commentary Full Game1440p 60FPS - YouTube 0:00 / 2:15:31 SEA OF SOLITUDE Full Gameplay Walkthrough / No Commentary Full. Intense screams and overuse of exclamations such as “leave me alone!” felt overly dramatic and consistently took me out of the story. If that was me, I would be asking for the bill early. It’s a shame that Sea of Solitude’s heavy-handed writing often gets in the way of the story it’s trying to tell, since it’s hard to buy into a relationship where someone says “you’re the kind of person I could imagine having kids with” on the first date. Things don’t always turn out how Kay wants, but eventually she accepts that the right decision isn’t necessarily the ideal one and that not all relationships can last. Sea of Solitude will cost $20 on PS4, Xbox One and the Origin store on PC.Most of all, I respect that Sea of Solitude isn’t all happy endings. Sea of Solitude first emerged in 2015, and EA picked it up in 2016 to add to its EA Originals lineup. "Designing characters based on emotions was a deeply personal achievement for our team and we're so excited for players to soon experience Kay's powerful story of self-discovery and healing."ĭelve into Sea of Solitude and face your monsters! Coming to PlayStation 4, Xbox One, and PC on July 5! Pre-order here: #SeaofSolitude /vd8PUNUhAX The lack of subtlety in Sea of Solitude makes the game’s intention explicit: to tell a deeply personal story about mental health. It's by far the most artistic and personal project I've ever created, written during a very emotional time in my life," Cornelia Geppert, CEO of Jo-Mei Games, said in a statement. " Sea of Solitude centers on the essence of loneliness and tugs on the heartstrings of its players by mirroring their own reality. Along the way, you'll confront creatures and monsters, and tackle challenges to remove "tainted memories" from the world and reveal more light and color. It's a third-person journey in which you'll guide a young woman named Kay through a flooded city to help her overcome her loneliness. EA's emotional adventure game Sea of Solitudehas been a long time coming, and you'll finally get to delve into its story when it arrives on July 5th.
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